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This short video shows a computer generated scene of a bowling track. The whole scene has been designed on Blender, and rendered with Cycles using the Optix backend on an NVidia GA102 GPU (raytracing).

The sound of the ball striking the bowling pins and the pins striking each other is driven by the physics engine. Blender's internal physics engine is used to generate all the motion in the scene, except launching the ball, which is achieved using keyframes.